Mystery Case Files: Dire Grove. Part 3 Walkthrough
#1
Posted 29 December 2009 - 12:53 PM
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Chapter 9: Restore Power to the Hotel
Cottage
[list][list][*]Exit the cottage, then click on the lawnmower outside, sitting just to the left of it, for a closer view.[*]Use the Wrench on the Spark Plug to loosen it and add it to your inventory.[/list][/list]
[list][list][*]Now back track all the way back to the Dire Grove Hotel. Go around back to access the generator (take a left at the Tree, and when the Garage is in view).[/list][/list] Outside
[list][list][*]Click on the generator for a close-up view.[/list][/list]
[list][list][*]Do the following things in the following order to get power running again. Refer to the screenshot above for reference:[/list][/list] 1.Insert the Spark Plug from your inventory.
2.Toggle the power switch so that the end closest to you is lowered.
3.Set the selector toggle into the "up" position.
4.Press the primer button 4x
5.Pull the throttle lever 2x
6.Pull the ignition cord 3x
[list][list][*]This should get the power back up and running. If not, review the directions and try again. The original instruction sheet is shown here, and can also be reviewed in your notebook.[/list][/list]
[list][list][*]Once the power is restored, you'll be able to access the basement via the manager's office. But before we do that, we'll need to do a little errand-running. Enter the hotel and proceed up to Alice's room. From there, exit through the window and enter the graveyard.[/list][/list] Graveyard
[list][list][*]Click on the bars on the right for a closer view: you'll notice a coin just out of reach.[/list][/list]
[list][list][*]Use the Metal Tongs on the Coin (3) to pick it up and add it to your inventory.[*]Proceed through the graveyard to the tree where the wolf was, and take the right path to the hunting lodge and enter.[/list][/list] Hunting Lodge
[list][list][*]Click on the sparkling area over the fireplace to enter a hidden object area.[/list][/list] Hidden Object Area: Hunting Lodge
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Potato Chips will be added to your inventory.[*]Exit the hunting lodge and backtrack back through the graveyard, through the hotel, across the crumbling bridge, and back to the town center.[/list][/list] Town Center
[list][list][*]Proceed towards the Grocery Store.[*]Click on the vending machine outside the store for a closer view.[*]Use the Coins x3 on the vending machine (upper right-hand corner), then click on the knob circled below to add the Seeds to your inventory.[/list][/list]
[list][list][*]Exit the close-up and enter the grocery store.[/list][/list] Ye Ole Mill Grocery
[list][list][*]Click on the sparkling area over the grocery shelves to enter a hidden object area.[/list][/list] Hidden Object Area: Grocery Store
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Kerosene will be added to your inventory.[*]Continue towards the back of the store and enter the cellar.[/list][/list] Cellar
[list][list][*]Click on the sparkling area over the freezer on the right to enter another hidden object area.[/list][/list] Hidden Object Area: Freezer
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Über Glue will be added to your inventory.[*]Return to the hunting lodge via the graveyard and the hotel.[/list][/list] Hunting Lodge
[list][list][*]Click on the lantern on the table for a closer view.[/list][/list]
[list][list][*]Use the Kerosene on the Lantern to fill it and add it to your inventory.[*]Backtrack across the crumbling bridge, down the "Ruins" path, past the farm and to the cottage.[/list][/list] Cottage
[list][list][*]Enter the cottage, walking across the beam and into the back room.[*]Click on the gap in the boards, circled in green in the picture below, for a closer view.[/list][/list]
[list][list][*]Use the Lantern on the black space below the floorboards to reveal the Cell Phone. Click on it to add it to your inventory.[*]Backtrack to the Hotel and enter it.[/list][/list] Manager's Office
[list][list][*]Now since the lights are on, you can enter the basement.[/list][/list]
Basement
[list][list][*]Click on the sparkling bottles on the shelves on the left for a closer view. Click on the Salt to add it to your inventory.[*]Click on the green hose for a closer view. Use the Wire Cutters on the hose to obtain Piece of Hose for your inventory.[/list][/list]
[list][list][*]Click on the acetylene torch under the shelves on the left for a closer view.[*]Use the Über Glue on the hole in the hose, then use the Piece of Hose from your inventory on the super-glued area to repair it. Click on the Acetylene Torch to add it to your inventory.[/list][/list]
Chapter 10: Accessing the Ruins
[list][list][*]Exit the basement and enter the hotel's main room (left).[/list][/list] Main Room (Left)
[list][list][*]Click on the Fireplace for a closer view.[/list][/list]
[list][list][*]Use the Wood and the Lighter on the fireplace to make a fire. Use the Fire Extinguisher on the fire to turn it to ashes.[/list][/list]
[list][list][*]Use the Urn on the fireplace to add the Ashes to your inventory.[*]Proceed up the stairs to the Nautical Room[/list][/list] Nautical Room
[list][list][*]Click on the outlet/Phonecharger that you plugged into the wall earlier in the game for a close-up.[*]Use the Cell Phone on the charger.[/list][/list]
[list][list][*]Click on the Cell Phone to check the screen. A lock puzzle will appear.[*]Move all the orange tiles to the bottom part of the screen and all the blue tiles to the top. You only have one space to work with. You can click a tile to move it one square, or you can click a tile behind a tile that borders the open square to have it leap-frog over. The solution is shown below:[/list][/list]
[list][list][*]Upon completing the puzzle, a message and the phone number of Alison will appear on the screen. Remember the last four digits. The digits are randomized according to the game. If you've been watching the Tapes you collect, you'll know the combination to Alison's suitcase consists of the last 4 digits of her phone number.[*]Leave the Nautical Room and proceed down the hall to Alison's Room[/list][/list] Alison's Room
[list][list][*]Click on the suitcase lying on the bed for a closer view.[/list][/list]
[list][list][*]Input the randomized 4 digit combination to open the suitcase.[*]Once the suitcase is open, click on it again to have a closer look. There's nothing inside of interest, except a small piece of paper deciphering runes. The paper will be added to your notebook upon inspection.[/list][/list]
[list][list][*]Leave the hotel and proceed past the cottage to a bridge covered in snow.[/list][/list] Ruins Bridge
[list][list][*]Use the Acetylene Torch on the heavy snow on the bridge to melt it and allow access to continue.[/list][/list]
[list][list][*]Proceed forward and enter the archaeologists tent.[/list][/list] Archaeologists Tent
[list][list][*]Click on the sparkling area at the back of the tent to enter a hidden object area.[/list][/list] Hidden Object Area: Tent
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Glass Vial will be added to your inventory.[*]Click on the tape player on the table on the right for a close-up view.[/list][/list]
[list][list][*]Use the Tape Reel on the machine to add it, then click the button circled to listen to a recording from the archaeological team. The transcript will be added to your notebook.[*]Return to the hotel entrance.[/list][/list] Dire Grove Hotel Entrance
[list][list][*]Click on the thermometer on the right post for a closer view.[*]Use the Hammer on the thermometer to break it.[/list][/list]
[list][list][*]Use the Glass Vial on the dripping liquid to collect Mercury-filled Vial.[*]Return to the bridge before the ruins entrance.[/list][/list] Ruins Bridge
[list][list][*]Proceed forward 2x, past the tent and into the ruins.[/list][/list] Ruins
[list][list][*]Pick up the Tape lying in the snow.[/list][/list]
[list][list][*]Once you've picked up and viewed the Tape, proceed to the ruins to enter a puzzle.[*]Arrange the stones attached to the ruins, in addition to the Relics in your inventory, in the correct order in the four columns. The solution hint is actually located in your Crime Computer, where the Tapes are divided into four columns, and a shape mimicing that of the relics will appear over its correct position.[/list][/list]
The puzzle solution looks like this:
[list][list][*]Upon completing the puzzle correctly, the ruins will open up, revealing a secret tunnel.[/list][/list]
Chapter 11: The Fifth Element
Ruins
[list][list][*]Enter the Ruins[/list][/list] Inside the Ruins
[list][list][*]Try to go further in the tunnel: this will result in a close-up. You won't be able to continue without a ladder.[/list][/list]
[list][list][*]Backtrack to the back room of the cottage.[/list][/list] Cottage
[list][list][*]Click on the area where the ladder was standing: it's now missing, and it appears Alison has disappeared as well.[/list][/list]
[list][list][*]Return to the ruins.[/list][/list] Inside the Ruins
[list][list][*]Return inside the ruins. This time you'll see the ladder. Climb down to enter the tunnels.[/list][/list]
[list][list][*]Pick up the final Tape lying on the ground before continuing down the tunnel.[*]At the end of the tunnel you'll see the four students chanting. Enter the portal of light that appears between them.[/list][/list]
The Portal Beyond
[list][list][*]You'll find yourself in a room with the remains of the sacraficed maiden of olde. There are five small rooms you can enter, each reflecting an element. For the sake of the guide, the rooms will be covered from left to right, which is also the order of the actual elements you'll encounter.[*]Each room features a stone altar with a riddle that appears at the bottom. You'll need to find the word the riddle refers to, and then spell it in Celtic characters. The characters and their matching English letters can be found in your Notebook.[/list][/list]
Once you solve the riddle and spell the correct word in Gaelic, you'll need to place an item from your inventory into the indentation that appears on the altar. The solutions are shown below.
Room 1
[list][list][*]"I gather dust and make arrows fly true
before jotting it down in a letter to you."[/list][/list] Answer: Feather
[list][list][*]Place the Feather from your inventory into the slot that appears.[/list][/list]
Room 2
[list][list][*]"A grain of hope and the reaper's toil
My body sends life through the rock and soil."[/list][/list] Answer: Seeds
[list][list][*]Place the Sunflower Seeds from your inventory into the slot that appears.[/list][/list]
Room 3
[list][list][*]"I am what's left when all water drys[/list][/list] From the sweat of your brown to the tears in your eyes."
Answer: Salt
[list][list][*]Place the Salt from your inventory into the slot that appears.[/list][/list]
Room 4
[list][list][*]"All life's variance of form, mass, and hue[/list][/list] Soon wither to me 'neath the grate and the flue."
Answer: Ashes
[list][list][*]Place the Ashes from your inventory into the slot that appears.[/list][/list]
Room 5
[list][list][*]"Messenger god of trade and exchange[/list][/list] My size relies on the brightest star's range."
Answer: Mercury
[list][list][*]Place the Mercury-filled Vial from your inventory into the slot that appears.[/list][/list]
Now that all the elements have been restored including the fifth Silver Soul, sit back, watch, and enjoy the final cutscene. Congratulations, you've completed the game!
Bonus: List of Achievements
The following is a list of possible achievements you can complete during the course of the game:
[list][list][*]He's the Fisherman- Locate the first student[*]She's the Hunter- Locate the second student[*]He's the Blacksmith- Locate the third student[*]She's the Farmer- Locate the fourth student[*]Case Closed- Complete your investigation of the events at Dire Grove[*]Eagle Eye- Finish all Hidden Object scenes without using a hint[*]Look Ma, No Hands!- Solve all puzzles without skipping a single one[*]Perfect Intuition- Finish all Hidden Object scenes without freezing[*]A Little Chilly- Complete your investigation in less than 8 hours[*]Find Felix One- Locate first Golden Felix[*]Find Felix Two- Locate second Golden Felix[*]Documentarian- Locate and view all tapes left behind by the students[*]Change Is Good- Locate all 50 mysterious, morphing objects[*]Tour the Office- Relax with a nice drive through the Big Fish Games office[/list][/list]
Bonus: Tape Transcripts
Having sound difficulties or just feel like reading back over the diaglogue of the in-game tapes? Their transcripts can be found here:
Tape 1
Alison: The Celtic legend of Dire Grove has been passed down for centuries, from generation to generation. Considered by most a fairy tale, it was told by campfires or as a bedtime story. Again and again it was told, until like most ancient accounts, it bore less resemblence to any factual occurance and slowly became a superstition. And that is how it remains for over 2,000 years until today. However absurd it may sound, it is my contention that an artifact unearthed two days ago in the United Kinddom is evidence that the legend of Dire Grove is in fact very real. Judging by today's turnout, I will assume I am the only one that understands this to be true.
Tape 2
Alison: I hate packing. It makes me nervous. I always think I'm gonna forget something.
Susan: OK, so you really think there's truth to this legend?
Alison: Well, it is the source of my dissertation. This relic that they found is the missing link. You're gonna believe me when we get to Dire Grove.
Susan: Got a big enough suitcase? Make sure you lock it, you don't want anyone making off with your undies. Don't forget the combination.
Alison: Oh, I set it to the last four digits of my phone number so it's easy to remember. Oh, man. Do you think the boys are gonna behave?
Susan: It's only for a couple of days, how much trouble can they get into? Besides, they can carry our stuff.
Alison: Speaking of stuff: flashlights.
Susan: Oh, check.
Alison: Sleeping bags?
Susan: Check.
Alison: Oh, it's Matt. Should I tell the guys we just pick them up a couple hours before the flight?
Susan: Sounds good.
Alison: Done. Dire Grove, here we come!
Tape 3
Jack: We just took off on our way to Dire Grove, and don't tell Susan I borrowed the camera! This is tricky.
Jack: So which wagon's ours?
Matt: The guy said number six.
Jack: There it is. What's with all the paparazzi?
Alison: Hey, no messing around. This isn't a pleasure cruise.
Tape 4
Susan: So, where to first?
[u]Alison:[/u] The relic was found by a bed and breakfast, but it's closed for the season. So, we're gonna go camping. Can somebody find it on the map?
[u]Jack:[/u] Sure.
[u]Matt:[/u] So how long are we gonna be roughing it?
[u]Alison:[/u] One or two days. The forecast said it's in the 50's, so it shouldn't be that bad.
[u]Susan:[/u] Hey Al, tell your fans a little bit about what you're doing.
[u]Alison:[/u] We are gonna go look at some ruins and then I'm gonna talk to the museum director about the relic that was found at Dire Grove.
[u]Jack:[/u] Here is Dire Grove. Nothing too ominous about that, aye govenor?
Tape 5
[u]Alison:[/u] Dire Grove, here it is. I think it's just up that trail.
[u]Matt:[/u] Why is it snowing?
[u]Susan:[/u] It's freezing, and we didn't pack for this kind of weather.
[u]Matt:[/u] Isn't it supposed to be in the 50's?
[u]Alison:[/u] I don't know. It's exciting though, isn't it? C'mon.
[u]Jack:[/u] Looks like we're in the right place.
[u]Matt:[/u] "Dire Grove: closed for the season". Seems deserted.
[u]Alison:[/u] C'mon you guys, this is gonna be fun.
Tape 6
[u]Jack:[/u] Should we just break in?
[u]Alison:[/u] I don't know about that.
[u]Matt:[/u] Is it even locked?
*whispering noises*
Tape 7
[u]Matt:[/u] What are you doing?
[u]Susan:[/u] Just leaving a note in the guest book.
[u]Jack:[/u] "The legend is real". When are you going to fill us in on this legend anyway?
Tape 8
[u]Matt:[/u] We can all this way. When are you going to tell us about this mysterious legend?
[u]Alison:[/u] Well, it just so happens that I have my slides from my lecture right here. So, roughly 2,000 years ago on this very spot, lived an ancient civilization called the Celts. What is now Dire Grove was once the settlement of Gaelin.
[u]Jack:[/u] Should we be taking notes?
[u]Alison:[/u] Four counts: a hunter, a blacksmith, a farmer, and a fisherman: all gathered in Gaelin and successfully contacted their deceased ancestors by performing the ceremony with these four magical objects. Unfortunately, a gate was opened between the warm grainland of the living and the icy void of the dead. Not knowing how to close the gates, the Celts watched in horror as the icy land of the dead crept into their world. They realized if they didn't know the ice, it would overtake the whole earth, so they had to close the gate. They abducted this young woman and thrust her, like a sacrifice, into the portal. It worked. The ice receeded, the earth was green and warm. The Celts collected those magic objects and hid them in difference places so that they would never be united again.
[u]Matt:[/u] And what happened to the girl?
[u]Alison:[/u] Well, some people call her the Banshee, other people call her the Ice Lady. Supposedly she waits for the discovery of the relics so that she can come back and turn the earth to ice, so that we may all feel her pain.
[u]Susan:[/u] A few days ago, archaeologists unearthed a relic near Dire Grove that Alison--
[u]Matt:[/u] You believe it's one of the four devices used to open a gate to another world.
[u]Alison:[/u] Right.
Tape 9
[u]Matt:[/u] So if they found the first relic, do you think the other three are buried around here somewhere?
[u]Alison:[/u] That's my guess. The carvings that were found on the relic that was found represent the blacksmith: fire. The Celts place great reverence in the four natural elements of earth, air, fire, water. It just makes sense that the other relics would represent the other elements. Remember who opened the portal? Farmer: earth, fisherman: water...
[u]Susan:[/u] So id the relics came together again, you're saying the portal would reopen and release the soul of the woman trapped thousands of years ago?
[u]Alison:[/u] Yes, but unfortunately it would also freeze the entire world in the process.
[u]Jack:[/u] And there'd be no turning back.
[u]Alison:[/u] I suppose. I mean, that's how the story's been told for thousands of years. Although, the Celts do believe in this mysterious fifth element, which would trump the other four.
[u]Susan:[/u] What was it?
[u]Alison:[/u] Roughly translated, it's known as the "silver soul". There's not a whole lot known about it. It's thought to be highly magical by the Celtic elders, the Druids. Anyway, if an object representing the fifth element was in some way combined with the other four, it would lock the portal forever.
[u]Matt:[/u] Let's hope we don't have to find out.
Tape 10
[u]Jack:[/u] I can't sleep I'm so cold. Are you freezing?
[u]Susan:[/u] It's gotta be twenty below in here. Looks like the fire's out.
[u]Alison:[/u] Where's Matt?
[u]Jack:[/u] His sleeping bag is cold. Maybe he went to the bathroom.
*whispering voices*
[u]Alison:[/u] Matt? Matt?
[u]Susan:[/u] Matt!
[u]Alison:[/u] Hey Matt? Matt, come on, this isn't funny.
[u]Susan:[/u] I'm gonna go help her.
Tape 11
[u]Alison:[/u] Matt? Hey Matt come on this isn't funny.
[u]Jack:[/u] I'm freezing.
[u]Alison:[/u] Maybe we should look outside.
[u]Jack:[/u] Hey, check it out. Footprints.
[u]Alison:[/u] Matt!
[u]Jack:[/u] Dude, where are you?
[u]Alison:[/u] Matt, it's too cold to be playing out here.
[u]Jack:[/u] Look, more footprints.
[u]Alison:[/u] Looks like somebody's been digging holes.
[u]Jack:[/u] More holes over here.
[u]Alison:[/u] Matt? Matt... Matt...?
[u]Jack:[/u] Dude, what are you digging for?
*gasps*
Tape 12
[u]Alison:[/u] We need to go get help.
[u]Susan:[/u] We can't just leave him here!
[u]Jack:[/u] I'll go with her. Will you be OK?
[u]Susan:[/u] Yeah, just hurry.
[u]Jack:[/u] OK, I'll get help. Just stay here, OK? Just watch him.
[u]Alison:[/u] Jack, I'm really scared. I think he's gone totally off.
[u]Jack:[/u] Hey, it's gonna be OK. I promise, OK? We're gonna get out of this.
[u]Alison:[/u] What's wrong?
[u]Jack:[/u] The car, it's too cold or something, it won't start!
[u]Alison:[/u] C'mon c'mon...
[u]Jack:[/u] I'm trying, I'm trying.
*whispering noise*
[u]Jack:[/u] Did you hear that?
[u]Alison:[/u] Hear what? You're totally freaking me out, stop!
[u]Jack:[/u] She's calling my name.
[u]Alison:[/u] Jack, look, you need to get the car started! Stop!
*Jack freaks out, Alison screams*
Tape 13
[u]Alison:[/u] Susan! Susan-- Where's Matt?
[u]Susan:[/u] He wouldn't stop digging, and I got too cold. It's getting worse out there. Where's Ja--
[u]Alison:[/u] Jack's... gone.
[u]Susan:[/u] What? To get help?
[u]Alison:[/u] No, he freaked out and he ran into the woods. OK, we need to start a fire right now before we freeze to death.
[u]Susan:[/u] No, we need to get help.
[u]Alison:[/u] No, it's too cold. We need to start a fire right now. What's that?
[u]Susan:[/u] I found them behind the desk while I was looking for matches. If we're gonna stay here, that's fine, but keep this with you.
[u]Alison:[/u] Stop. I am worried about the guys too, but we have to start a fire. I don't know what else to do. There's something out there.
Tape 14
[u]Susan (via walkie-talkie):[/u] Alison, can you hear me? Hello?
[u]Alison:[/u] Susan? Where did you go?
[u]Susan:[/u] I don't... Help!
[u]Alison:[/u] Come back to the room!
[u]Susan:[/u] She's got me. *screams*
[u]Alison:[/u] This is a distress call to anyone who finds this tape. The legend is real. I came here with my friends Susan, Jack, and Matt, and she took all of them. I knew this was gonna happen. It's getting really cold. I can feel the ice moving under...
[u]Susan:[/u] Help!
[u]Alison:[/u] Susan, are you there?
*whispering voices*
[u]Alison:[/u] Susan? Ahh!
Tape 15
[u]Alison:[/u] Susan, is that you? Susan? I'm scattering these tapes to increase our chances of being found. The legend is real. This is not a stunt. I'm a graduate student. My name's Alison Sterling and I come from Strayer University. Susan? Is that you? Susan, is that you? Leave me alone, leave me alone! No!
Tape 16
[u]Alison:[/u] C'mon, start! C'mon start, please! Oh no... *jibberish* I'm so worried. I dunno what to do. "If you find this note, please, the legend is real. She has re--" Whatever you do, don't-- *screams*
Bonus: Morphing Objects
Throughout the game is a series of 50 mysterious, morphing objects. They can be found and are also listed in no particular order. Their locations are shown below:
1.Upstairs Hallway: Bed and Breakfast (Pitcher)
2.Upstairs Hallway: Bed and Breakfast (Glass)
3.Romantic Room (Portrait Head)
4.Inside the Car (Gear stick)
5.Bathroom (Soap)
6.Main Room (Left Portrait)
7.Main Room (Small Picture)
8.Hotel Stairway (Rightmost Painting)
9.Nautical Room (Small Pile of Books)
10.Hallway End (Leftmost Portrait)
11.Library (Pillow Embroidery)
12.Hallway End (Vase)
13.Outside Garage (Hubcap)
14.Alison's Room (Pillow Embroidery)
15.Crossroads to Town Center ("Lodge")
16.Outside the Museum (Museum Logo)
17.Hunting Lodge (Trophy Head)
18.Museum Stairs (Photograph)
19.Blacksmith Room (Post Tip)
20.Cottage Attic (Cricket Bat)
21.Graveyard ("Hart/Fart")
22.Museum Office (Oil Lamp)
23.Cottage Back Room (Glass)
24.Cottage (Glass Pitcher)
25.Outside Cottage (Chimney)
26.Outside Barn (Chimney)
27.Grocery Store (Flour Sack)
28.Museum Gallery (Statue Bust)
29.Manager's Office (Satchel)
30.Archaeologist's Tent (Bowl)
31.Grocery Store Cellar (Can on Shelf)
32.Hotel Basement (Box Label)
33.Ruins Bridge (Ruins Sign "N")
34.Archaeologist's Tent (Shoes)
35.Barn (Support)
36.Lobby (Vent)
37.Garage ("Gasoline")
38.Outside Boat House (Antlers)
39.Outside Grocery Store (Sign Logo)
40.Outside Museum (Chimney)
41.Outside Archaeologist's Tent (Rope Peg)
42.Outside Barn (Antenna)
43.Outside Hotel (Chimney)
44.In Front of Hotel (Stone Face)
45.Nautical Room (Left Wall Lamp)
46.Gift Shop (Red Card)
47.Covered Bridge (Sign)
48.Outside Car (Signpost)
49.Museum Upstairs (Footprint)
50.Icy Netherworld (Skull)
Bonus: Golden Felix Quest
As a special addition to the special edition version of the game, there is a whole additional area of gameplay. It's covered below, taking off from where you left off in the guide above with the Potato Chips already in your inventory.
Graveyard
[list][*]Proceed forward to the crossroads.[/list] Crossroads
[list][*]Use the Potato Chips on the hole in the tree where the wolf is hiding. Upon taking the snack, the wolf will disappear again and a new hidden object area will appear. Click on it to enter.[/list]
Hidden Object Area: Crossroads Tree
[list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list]
[list][*]Upon completing the area, the Golden Felix #1 will be added to your inventory.[*]Backtrack to outside the front of the Hotel.[/list] Outside
[list][*]Go outside the Hotel and around to the Generator.[*]Use the Hammer on the Rabbit statue on the fountain 10 times. The head will break and fall off. Click on the Statue Head to add it to your inventory.[/list]
[list][*]Proceed to the Grocery Store.[/list] Ye Ole Mill Grocery
[list][*]Go to the back store room area, and click on the microwave for a close-up. Click on the door to open it.[*]Place the Statue Head inside the microwave.[/list]
[list][*]Click on the door to shut it, then click on the green button to turn the microwave on. Once it's done, you'll zoom out and a new hidden object area will appear. Click on it to enter.[/list]
Hidden Object Area: Storeroom Shelf
[list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list]
[list][*]Upon completing the area, the Golden Felix #2 will be added to your inventory.[/list] Grocery Store Room
[list][*]Click on the hatch on the floor for a closer view. Use both Golden Felix #1 and Golden Felix #2 on the indentations to unlock and open the hatch.[/list]
[list][*]Enter down into the secret hatch area.[/list] Secret Hatch
[list][*]Straight ahead is a large map. You can click on it to see where the Morphing Objects are hidden and which you still need to get and their corresponding locations.[/list]
[list][*]Pick up the Detergent sitting on the floor.[*]Click on the barrel for a closer view.[*]Rotate the letter panels so that four words are spelled out. Solutions are randomized. Refer to the screenshot below for one solution example: MURDER, RAVENS, AVENGE, SLEUTH.[/list]
[list][*]Once the barrel is open, click on the red diary to reveal an odd note.[/list]
[list][*]Exit the area via the ladder on the left. Exit the grocery store and return to the manager's office in the hotel.[/list] Manager's Office
[list][*]Proceed down to the basement.[/list] Basement
[list][*]Click on the washing machine for a closer view. Click on the door to open it, then use the Detergent from your inventory on the inside. Close the door and click the button circled in green to start the washer.[/list]
[list][*]Once the laundry has been done and a big mess made, a new hidden object area will appear. Click on it to enter.[/list]
Hidden Object Area: Laundry
[list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list]
[list][*]Upon completing the area, the Phone Receiver will be added to your inventory.[*]Return to the secret hatch in the grocery store.[/list] Secret Hatch
[list][*]Use the Phone Receiver from your inventory on the phone.[/list]
Special Note:
[list][*]Upon completing the game, a riddle-like puzzle will appear in the credits. The puzzle is listed below (as well as the answers to it):[/list] President's address (1600)
* the square root of 9 (3)
+ the number of yards in a mile (1760)
+ the year the King left the building (1977)
- PacMan ghosts (4)
+ decimal translation of the binary number 101011101011 (2795)
* Felix's Address (333)
- California Police Penal Code for Murder (187)
+ Columbus sailed the ocean blue (1492)
* letters in Rachael Ray's middle name ( 8 )
- height of the Space Needle in feet (605)
+ Shaq's shoe size (23)
- Alison's area code (206)
/ the atomic number of Silicon (14)
[list][*]Calculate these things, and you'll arrive at the conclusion "215-6246". This is the phone number you'll need to dial on the phone.[*]Now here's the tricky thing: you'll have to replay the entire game to get back to the phone and dial that number. Once you do dial the number, however, the following message will ensue:[/list] "Well, hello again detective, nice of you to drop by. I would have stuck around for a chat but the weather seems to have taken a turn for the worse. Feel free to make yourself at home, but I wouldn't dally if I were you. The man with the inky (icky?) bird has been very busy in the dark. There is something he would like to show you. Clicky, clicky detective. I wouldn't want to spoil the surprise."
[list][*]A teaser for the next installment of the series, perhaps? Speculate and enjoy.[/list]If you have already played this game and you liked it very much, we advise you to try these ones
Chapter 9: Restore Power to the Hotel
Cottage
[list][list][*]Exit the cottage, then click on the lawnmower outside, sitting just to the left of it, for a closer view.[*]Use the Wrench on the Spark Plug to loosen it and add it to your inventory.[/list][/list]
[list][list][*]Now back track all the way back to the Dire Grove Hotel. Go around back to access the generator (take a left at the Tree, and when the Garage is in view).[/list][/list] Outside
[list][list][*]Click on the generator for a close-up view.[/list][/list]
[list][list][*]Do the following things in the following order to get power running again. Refer to the screenshot above for reference:[/list][/list] 1.Insert the Spark Plug from your inventory.
2.Toggle the power switch so that the end closest to you is lowered.
3.Set the selector toggle into the "up" position.
4.Press the primer button 4x
5.Pull the throttle lever 2x
6.Pull the ignition cord 3x
[list][list][*]This should get the power back up and running. If not, review the directions and try again. The original instruction sheet is shown here, and can also be reviewed in your notebook.[/list][/list]
[list][list][*]Once the power is restored, you'll be able to access the basement via the manager's office. But before we do that, we'll need to do a little errand-running. Enter the hotel and proceed up to Alice's room. From there, exit through the window and enter the graveyard.[/list][/list] Graveyard
[list][list][*]Click on the bars on the right for a closer view: you'll notice a coin just out of reach.[/list][/list]
[list][list][*]Use the Metal Tongs on the Coin (3) to pick it up and add it to your inventory.[*]Proceed through the graveyard to the tree where the wolf was, and take the right path to the hunting lodge and enter.[/list][/list] Hunting Lodge
[list][list][*]Click on the sparkling area over the fireplace to enter a hidden object area.[/list][/list] Hidden Object Area: Hunting Lodge
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Potato Chips will be added to your inventory.[*]Exit the hunting lodge and backtrack back through the graveyard, through the hotel, across the crumbling bridge, and back to the town center.[/list][/list] Town Center
[list][list][*]Proceed towards the Grocery Store.[*]Click on the vending machine outside the store for a closer view.[*]Use the Coins x3 on the vending machine (upper right-hand corner), then click on the knob circled below to add the Seeds to your inventory.[/list][/list]
[list][list][*]Exit the close-up and enter the grocery store.[/list][/list] Ye Ole Mill Grocery
[list][list][*]Click on the sparkling area over the grocery shelves to enter a hidden object area.[/list][/list] Hidden Object Area: Grocery Store
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Kerosene will be added to your inventory.[*]Continue towards the back of the store and enter the cellar.[/list][/list] Cellar
[list][list][*]Click on the sparkling area over the freezer on the right to enter another hidden object area.[/list][/list] Hidden Object Area: Freezer
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Über Glue will be added to your inventory.[*]Return to the hunting lodge via the graveyard and the hotel.[/list][/list] Hunting Lodge
[list][list][*]Click on the lantern on the table for a closer view.[/list][/list]
[list][list][*]Use the Kerosene on the Lantern to fill it and add it to your inventory.[*]Backtrack across the crumbling bridge, down the "Ruins" path, past the farm and to the cottage.[/list][/list] Cottage
[list][list][*]Enter the cottage, walking across the beam and into the back room.[*]Click on the gap in the boards, circled in green in the picture below, for a closer view.[/list][/list]
[list][list][*]Use the Lantern on the black space below the floorboards to reveal the Cell Phone. Click on it to add it to your inventory.[*]Backtrack to the Hotel and enter it.[/list][/list] Manager's Office
[list][list][*]Now since the lights are on, you can enter the basement.[/list][/list]
Basement
[list][list][*]Click on the sparkling bottles on the shelves on the left for a closer view. Click on the Salt to add it to your inventory.[*]Click on the green hose for a closer view. Use the Wire Cutters on the hose to obtain Piece of Hose for your inventory.[/list][/list]
[list][list][*]Click on the acetylene torch under the shelves on the left for a closer view.[*]Use the Über Glue on the hole in the hose, then use the Piece of Hose from your inventory on the super-glued area to repair it. Click on the Acetylene Torch to add it to your inventory.[/list][/list]
Chapter 10: Accessing the Ruins
[list][list][*]Exit the basement and enter the hotel's main room (left).[/list][/list] Main Room (Left)
[list][list][*]Click on the Fireplace for a closer view.[/list][/list]
[list][list][*]Use the Wood and the Lighter on the fireplace to make a fire. Use the Fire Extinguisher on the fire to turn it to ashes.[/list][/list]
[list][list][*]Use the Urn on the fireplace to add the Ashes to your inventory.[*]Proceed up the stairs to the Nautical Room[/list][/list] Nautical Room
[list][list][*]Click on the outlet/Phonecharger that you plugged into the wall earlier in the game for a close-up.[*]Use the Cell Phone on the charger.[/list][/list]
[list][list][*]Click on the Cell Phone to check the screen. A lock puzzle will appear.[*]Move all the orange tiles to the bottom part of the screen and all the blue tiles to the top. You only have one space to work with. You can click a tile to move it one square, or you can click a tile behind a tile that borders the open square to have it leap-frog over. The solution is shown below:[/list][/list]
[list][list][*]Upon completing the puzzle, a message and the phone number of Alison will appear on the screen. Remember the last four digits. The digits are randomized according to the game. If you've been watching the Tapes you collect, you'll know the combination to Alison's suitcase consists of the last 4 digits of her phone number.[*]Leave the Nautical Room and proceed down the hall to Alison's Room[/list][/list] Alison's Room
[list][list][*]Click on the suitcase lying on the bed for a closer view.[/list][/list]
[list][list][*]Input the randomized 4 digit combination to open the suitcase.[*]Once the suitcase is open, click on it again to have a closer look. There's nothing inside of interest, except a small piece of paper deciphering runes. The paper will be added to your notebook upon inspection.[/list][/list]
[list][list][*]Leave the hotel and proceed past the cottage to a bridge covered in snow.[/list][/list] Ruins Bridge
[list][list][*]Use the Acetylene Torch on the heavy snow on the bridge to melt it and allow access to continue.[/list][/list]
[list][list][*]Proceed forward and enter the archaeologists tent.[/list][/list] Archaeologists Tent
[list][list][*]Click on the sparkling area at the back of the tent to enter a hidden object area.[/list][/list] Hidden Object Area: Tent
[list][list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list][/list]
[list][list][*]Upon completing the area, the Glass Vial will be added to your inventory.[*]Click on the tape player on the table on the right for a close-up view.[/list][/list]
[list][list][*]Use the Tape Reel on the machine to add it, then click the button circled to listen to a recording from the archaeological team. The transcript will be added to your notebook.[*]Return to the hotel entrance.[/list][/list] Dire Grove Hotel Entrance
[list][list][*]Click on the thermometer on the right post for a closer view.[*]Use the Hammer on the thermometer to break it.[/list][/list]
[list][list][*]Use the Glass Vial on the dripping liquid to collect Mercury-filled Vial.[*]Return to the bridge before the ruins entrance.[/list][/list] Ruins Bridge
[list][list][*]Proceed forward 2x, past the tent and into the ruins.[/list][/list] Ruins
[list][list][*]Pick up the Tape lying in the snow.[/list][/list]
[list][list][*]Once you've picked up and viewed the Tape, proceed to the ruins to enter a puzzle.[*]Arrange the stones attached to the ruins, in addition to the Relics in your inventory, in the correct order in the four columns. The solution hint is actually located in your Crime Computer, where the Tapes are divided into four columns, and a shape mimicing that of the relics will appear over its correct position.[/list][/list]
The puzzle solution looks like this:
[list][list][*]Upon completing the puzzle correctly, the ruins will open up, revealing a secret tunnel.[/list][/list]
Chapter 11: The Fifth Element
Ruins
[list][list][*]Enter the Ruins[/list][/list] Inside the Ruins
[list][list][*]Try to go further in the tunnel: this will result in a close-up. You won't be able to continue without a ladder.[/list][/list]
[list][list][*]Backtrack to the back room of the cottage.[/list][/list] Cottage
[list][list][*]Click on the area where the ladder was standing: it's now missing, and it appears Alison has disappeared as well.[/list][/list]
[list][list][*]Return to the ruins.[/list][/list] Inside the Ruins
[list][list][*]Return inside the ruins. This time you'll see the ladder. Climb down to enter the tunnels.[/list][/list]
[list][list][*]Pick up the final Tape lying on the ground before continuing down the tunnel.[*]At the end of the tunnel you'll see the four students chanting. Enter the portal of light that appears between them.[/list][/list]
The Portal Beyond
[list][list][*]You'll find yourself in a room with the remains of the sacraficed maiden of olde. There are five small rooms you can enter, each reflecting an element. For the sake of the guide, the rooms will be covered from left to right, which is also the order of the actual elements you'll encounter.[*]Each room features a stone altar with a riddle that appears at the bottom. You'll need to find the word the riddle refers to, and then spell it in Celtic characters. The characters and their matching English letters can be found in your Notebook.[/list][/list]
Once you solve the riddle and spell the correct word in Gaelic, you'll need to place an item from your inventory into the indentation that appears on the altar. The solutions are shown below.
Room 1
[list][list][*]"I gather dust and make arrows fly true
before jotting it down in a letter to you."[/list][/list] Answer: Feather
[list][list][*]Place the Feather from your inventory into the slot that appears.[/list][/list]
Room 2
[list][list][*]"A grain of hope and the reaper's toil
My body sends life through the rock and soil."[/list][/list] Answer: Seeds
[list][list][*]Place the Sunflower Seeds from your inventory into the slot that appears.[/list][/list]
Room 3
[list][list][*]"I am what's left when all water drys[/list][/list] From the sweat of your brown to the tears in your eyes."
Answer: Salt
[list][list][*]Place the Salt from your inventory into the slot that appears.[/list][/list]
Room 4
[list][list][*]"All life's variance of form, mass, and hue[/list][/list] Soon wither to me 'neath the grate and the flue."
Answer: Ashes
[list][list][*]Place the Ashes from your inventory into the slot that appears.[/list][/list]
Room 5
[list][list][*]"Messenger god of trade and exchange[/list][/list] My size relies on the brightest star's range."
Answer: Mercury
[list][list][*]Place the Mercury-filled Vial from your inventory into the slot that appears.[/list][/list]
Now that all the elements have been restored including the fifth Silver Soul, sit back, watch, and enjoy the final cutscene. Congratulations, you've completed the game!
Bonus: List of Achievements
The following is a list of possible achievements you can complete during the course of the game:
[list][list][*]He's the Fisherman- Locate the first student[*]She's the Hunter- Locate the second student[*]He's the Blacksmith- Locate the third student[*]She's the Farmer- Locate the fourth student[*]Case Closed- Complete your investigation of the events at Dire Grove[*]Eagle Eye- Finish all Hidden Object scenes without using a hint[*]Look Ma, No Hands!- Solve all puzzles without skipping a single one[*]Perfect Intuition- Finish all Hidden Object scenes without freezing[*]A Little Chilly- Complete your investigation in less than 8 hours[*]Find Felix One- Locate first Golden Felix[*]Find Felix Two- Locate second Golden Felix[*]Documentarian- Locate and view all tapes left behind by the students[*]Change Is Good- Locate all 50 mysterious, morphing objects[*]Tour the Office- Relax with a nice drive through the Big Fish Games office[/list][/list]
Bonus: Tape Transcripts
Having sound difficulties or just feel like reading back over the diaglogue of the in-game tapes? Their transcripts can be found here:
Tape 1
Alison: The Celtic legend of Dire Grove has been passed down for centuries, from generation to generation. Considered by most a fairy tale, it was told by campfires or as a bedtime story. Again and again it was told, until like most ancient accounts, it bore less resemblence to any factual occurance and slowly became a superstition. And that is how it remains for over 2,000 years until today. However absurd it may sound, it is my contention that an artifact unearthed two days ago in the United Kinddom is evidence that the legend of Dire Grove is in fact very real. Judging by today's turnout, I will assume I am the only one that understands this to be true.
Tape 2
Alison: I hate packing. It makes me nervous. I always think I'm gonna forget something.
Susan: OK, so you really think there's truth to this legend?
Alison: Well, it is the source of my dissertation. This relic that they found is the missing link. You're gonna believe me when we get to Dire Grove.
Susan: Got a big enough suitcase? Make sure you lock it, you don't want anyone making off with your undies. Don't forget the combination.
Alison: Oh, I set it to the last four digits of my phone number so it's easy to remember. Oh, man. Do you think the boys are gonna behave?
Susan: It's only for a couple of days, how much trouble can they get into? Besides, they can carry our stuff.
Alison: Speaking of stuff: flashlights.
Susan: Oh, check.
Alison: Sleeping bags?
Susan: Check.
Alison: Oh, it's Matt. Should I tell the guys we just pick them up a couple hours before the flight?
Susan: Sounds good.
Alison: Done. Dire Grove, here we come!
Tape 3
Jack: We just took off on our way to Dire Grove, and don't tell Susan I borrowed the camera! This is tricky.
Jack: So which wagon's ours?
Matt: The guy said number six.
Jack: There it is. What's with all the paparazzi?
Alison: Hey, no messing around. This isn't a pleasure cruise.
Tape 4
Susan: So, where to first?
[u]Alison:[/u] The relic was found by a bed and breakfast, but it's closed for the season. So, we're gonna go camping. Can somebody find it on the map?
[u]Jack:[/u] Sure.
[u]Matt:[/u] So how long are we gonna be roughing it?
[u]Alison:[/u] One or two days. The forecast said it's in the 50's, so it shouldn't be that bad.
[u]Susan:[/u] Hey Al, tell your fans a little bit about what you're doing.
[u]Alison:[/u] We are gonna go look at some ruins and then I'm gonna talk to the museum director about the relic that was found at Dire Grove.
[u]Jack:[/u] Here is Dire Grove. Nothing too ominous about that, aye govenor?
Tape 5
[u]Alison:[/u] Dire Grove, here it is. I think it's just up that trail.
[u]Matt:[/u] Why is it snowing?
[u]Susan:[/u] It's freezing, and we didn't pack for this kind of weather.
[u]Matt:[/u] Isn't it supposed to be in the 50's?
[u]Alison:[/u] I don't know. It's exciting though, isn't it? C'mon.
[u]Jack:[/u] Looks like we're in the right place.
[u]Matt:[/u] "Dire Grove: closed for the season". Seems deserted.
[u]Alison:[/u] C'mon you guys, this is gonna be fun.
Tape 6
[u]Jack:[/u] Should we just break in?
[u]Alison:[/u] I don't know about that.
[u]Matt:[/u] Is it even locked?
*whispering noises*
Tape 7
[u]Matt:[/u] What are you doing?
[u]Susan:[/u] Just leaving a note in the guest book.
[u]Jack:[/u] "The legend is real". When are you going to fill us in on this legend anyway?
Tape 8
[u]Matt:[/u] We can all this way. When are you going to tell us about this mysterious legend?
[u]Alison:[/u] Well, it just so happens that I have my slides from my lecture right here. So, roughly 2,000 years ago on this very spot, lived an ancient civilization called the Celts. What is now Dire Grove was once the settlement of Gaelin.
[u]Jack:[/u] Should we be taking notes?
[u]Alison:[/u] Four counts: a hunter, a blacksmith, a farmer, and a fisherman: all gathered in Gaelin and successfully contacted their deceased ancestors by performing the ceremony with these four magical objects. Unfortunately, a gate was opened between the warm grainland of the living and the icy void of the dead. Not knowing how to close the gates, the Celts watched in horror as the icy land of the dead crept into their world. They realized if they didn't know the ice, it would overtake the whole earth, so they had to close the gate. They abducted this young woman and thrust her, like a sacrifice, into the portal. It worked. The ice receeded, the earth was green and warm. The Celts collected those magic objects and hid them in difference places so that they would never be united again.
[u]Matt:[/u] And what happened to the girl?
[u]Alison:[/u] Well, some people call her the Banshee, other people call her the Ice Lady. Supposedly she waits for the discovery of the relics so that she can come back and turn the earth to ice, so that we may all feel her pain.
[u]Susan:[/u] A few days ago, archaeologists unearthed a relic near Dire Grove that Alison--
[u]Matt:[/u] You believe it's one of the four devices used to open a gate to another world.
[u]Alison:[/u] Right.
Tape 9
[u]Matt:[/u] So if they found the first relic, do you think the other three are buried around here somewhere?
[u]Alison:[/u] That's my guess. The carvings that were found on the relic that was found represent the blacksmith: fire. The Celts place great reverence in the four natural elements of earth, air, fire, water. It just makes sense that the other relics would represent the other elements. Remember who opened the portal? Farmer: earth, fisherman: water...
[u]Susan:[/u] So id the relics came together again, you're saying the portal would reopen and release the soul of the woman trapped thousands of years ago?
[u]Alison:[/u] Yes, but unfortunately it would also freeze the entire world in the process.
[u]Jack:[/u] And there'd be no turning back.
[u]Alison:[/u] I suppose. I mean, that's how the story's been told for thousands of years. Although, the Celts do believe in this mysterious fifth element, which would trump the other four.
[u]Susan:[/u] What was it?
[u]Alison:[/u] Roughly translated, it's known as the "silver soul". There's not a whole lot known about it. It's thought to be highly magical by the Celtic elders, the Druids. Anyway, if an object representing the fifth element was in some way combined with the other four, it would lock the portal forever.
[u]Matt:[/u] Let's hope we don't have to find out.
Tape 10
[u]Jack:[/u] I can't sleep I'm so cold. Are you freezing?
[u]Susan:[/u] It's gotta be twenty below in here. Looks like the fire's out.
[u]Alison:[/u] Where's Matt?
[u]Jack:[/u] His sleeping bag is cold. Maybe he went to the bathroom.
*whispering voices*
[u]Alison:[/u] Matt? Matt?
[u]Susan:[/u] Matt!
[u]Alison:[/u] Hey Matt? Matt, come on, this isn't funny.
[u]Susan:[/u] I'm gonna go help her.
Tape 11
[u]Alison:[/u] Matt? Hey Matt come on this isn't funny.
[u]Jack:[/u] I'm freezing.
[u]Alison:[/u] Maybe we should look outside.
[u]Jack:[/u] Hey, check it out. Footprints.
[u]Alison:[/u] Matt!
[u]Jack:[/u] Dude, where are you?
[u]Alison:[/u] Matt, it's too cold to be playing out here.
[u]Jack:[/u] Look, more footprints.
[u]Alison:[/u] Looks like somebody's been digging holes.
[u]Jack:[/u] More holes over here.
[u]Alison:[/u] Matt? Matt... Matt...?
[u]Jack:[/u] Dude, what are you digging for?
*gasps*
Tape 12
[u]Alison:[/u] We need to go get help.
[u]Susan:[/u] We can't just leave him here!
[u]Jack:[/u] I'll go with her. Will you be OK?
[u]Susan:[/u] Yeah, just hurry.
[u]Jack:[/u] OK, I'll get help. Just stay here, OK? Just watch him.
[u]Alison:[/u] Jack, I'm really scared. I think he's gone totally off.
[u]Jack:[/u] Hey, it's gonna be OK. I promise, OK? We're gonna get out of this.
[u]Alison:[/u] What's wrong?
[u]Jack:[/u] The car, it's too cold or something, it won't start!
[u]Alison:[/u] C'mon c'mon...
[u]Jack:[/u] I'm trying, I'm trying.
*whispering noise*
[u]Jack:[/u] Did you hear that?
[u]Alison:[/u] Hear what? You're totally freaking me out, stop!
[u]Jack:[/u] She's calling my name.
[u]Alison:[/u] Jack, look, you need to get the car started! Stop!
*Jack freaks out, Alison screams*
Tape 13
[u]Alison:[/u] Susan! Susan-- Where's Matt?
[u]Susan:[/u] He wouldn't stop digging, and I got too cold. It's getting worse out there. Where's Ja--
[u]Alison:[/u] Jack's... gone.
[u]Susan:[/u] What? To get help?
[u]Alison:[/u] No, he freaked out and he ran into the woods. OK, we need to start a fire right now before we freeze to death.
[u]Susan:[/u] No, we need to get help.
[u]Alison:[/u] No, it's too cold. We need to start a fire right now. What's that?
[u]Susan:[/u] I found them behind the desk while I was looking for matches. If we're gonna stay here, that's fine, but keep this with you.
[u]Alison:[/u] Stop. I am worried about the guys too, but we have to start a fire. I don't know what else to do. There's something out there.
Tape 14
[u]Susan (via walkie-talkie):[/u] Alison, can you hear me? Hello?
[u]Alison:[/u] Susan? Where did you go?
[u]Susan:[/u] I don't... Help!
[u]Alison:[/u] Come back to the room!
[u]Susan:[/u] She's got me. *screams*
[u]Alison:[/u] This is a distress call to anyone who finds this tape. The legend is real. I came here with my friends Susan, Jack, and Matt, and she took all of them. I knew this was gonna happen. It's getting really cold. I can feel the ice moving under...
[u]Susan:[/u] Help!
[u]Alison:[/u] Susan, are you there?
*whispering voices*
[u]Alison:[/u] Susan? Ahh!
Tape 15
[u]Alison:[/u] Susan, is that you? Susan? I'm scattering these tapes to increase our chances of being found. The legend is real. This is not a stunt. I'm a graduate student. My name's Alison Sterling and I come from Strayer University. Susan? Is that you? Susan, is that you? Leave me alone, leave me alone! No!
Tape 16
[u]Alison:[/u] C'mon, start! C'mon start, please! Oh no... *jibberish* I'm so worried. I dunno what to do. "If you find this note, please, the legend is real. She has re--" Whatever you do, don't-- *screams*
Bonus: Morphing Objects
Throughout the game is a series of 50 mysterious, morphing objects. They can be found and are also listed in no particular order. Their locations are shown below:
1.Upstairs Hallway: Bed and Breakfast (Pitcher)
2.Upstairs Hallway: Bed and Breakfast (Glass)
3.Romantic Room (Portrait Head)
4.Inside the Car (Gear stick)
5.Bathroom (Soap)
6.Main Room (Left Portrait)
7.Main Room (Small Picture)
8.Hotel Stairway (Rightmost Painting)
9.Nautical Room (Small Pile of Books)
10.Hallway End (Leftmost Portrait)
11.Library (Pillow Embroidery)
12.Hallway End (Vase)
13.Outside Garage (Hubcap)
14.Alison's Room (Pillow Embroidery)
15.Crossroads to Town Center ("Lodge")
16.Outside the Museum (Museum Logo)
17.Hunting Lodge (Trophy Head)
18.Museum Stairs (Photograph)
19.Blacksmith Room (Post Tip)
20.Cottage Attic (Cricket Bat)
21.Graveyard ("Hart/Fart")
22.Museum Office (Oil Lamp)
23.Cottage Back Room (Glass)
24.Cottage (Glass Pitcher)
25.Outside Cottage (Chimney)
26.Outside Barn (Chimney)
27.Grocery Store (Flour Sack)
28.Museum Gallery (Statue Bust)
29.Manager's Office (Satchel)
30.Archaeologist's Tent (Bowl)
31.Grocery Store Cellar (Can on Shelf)
32.Hotel Basement (Box Label)
33.Ruins Bridge (Ruins Sign "N")
34.Archaeologist's Tent (Shoes)
35.Barn (Support)
36.Lobby (Vent)
37.Garage ("Gasoline")
38.Outside Boat House (Antlers)
39.Outside Grocery Store (Sign Logo)
40.Outside Museum (Chimney)
41.Outside Archaeologist's Tent (Rope Peg)
42.Outside Barn (Antenna)
43.Outside Hotel (Chimney)
44.In Front of Hotel (Stone Face)
45.Nautical Room (Left Wall Lamp)
46.Gift Shop (Red Card)
47.Covered Bridge (Sign)
48.Outside Car (Signpost)
49.Museum Upstairs (Footprint)
50.Icy Netherworld (Skull)
Bonus: Golden Felix Quest
As a special addition to the special edition version of the game, there is a whole additional area of gameplay. It's covered below, taking off from where you left off in the guide above with the Potato Chips already in your inventory.
Graveyard
[list][*]Proceed forward to the crossroads.[/list] Crossroads
[list][*]Use the Potato Chips on the hole in the tree where the wolf is hiding. Upon taking the snack, the wolf will disappear again and a new hidden object area will appear. Click on it to enter.[/list]
Hidden Object Area: Crossroads Tree
[list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list]
[list][*]Upon completing the area, the Golden Felix #1 will be added to your inventory.[*]Backtrack to outside the front of the Hotel.[/list] Outside
[list][*]Go outside the Hotel and around to the Generator.[*]Use the Hammer on the Rabbit statue on the fountain 10 times. The head will break and fall off. Click on the Statue Head to add it to your inventory.[/list]
[list][*]Proceed to the Grocery Store.[/list] Ye Ole Mill Grocery
[list][*]Go to the back store room area, and click on the microwave for a close-up. Click on the door to open it.[*]Place the Statue Head inside the microwave.[/list]
[list][*]Click on the door to shut it, then click on the green button to turn the microwave on. Once it's done, you'll zoom out and a new hidden object area will appear. Click on it to enter.[/list]
Hidden Object Area: Storeroom Shelf
[list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list]
[list][*]Upon completing the area, the Golden Felix #2 will be added to your inventory.[/list] Grocery Store Room
[list][*]Click on the hatch on the floor for a closer view. Use both Golden Felix #1 and Golden Felix #2 on the indentations to unlock and open the hatch.[/list]
[list][*]Enter down into the secret hatch area.[/list] Secret Hatch
[list][*]Straight ahead is a large map. You can click on it to see where the Morphing Objects are hidden and which you still need to get and their corresponding locations.[/list]
[list][*]Pick up the Detergent sitting on the floor.[*]Click on the barrel for a closer view.[*]Rotate the letter panels so that four words are spelled out. Solutions are randomized. Refer to the screenshot below for one solution example: MURDER, RAVENS, AVENGE, SLEUTH.[/list]
[list][*]Once the barrel is open, click on the red diary to reveal an odd note.[/list]
[list][*]Exit the area via the ladder on the left. Exit the grocery store and return to the manager's office in the hotel.[/list] Manager's Office
[list][*]Proceed down to the basement.[/list] Basement
[list][*]Click on the washing machine for a closer view. Click on the door to open it, then use the Detergent from your inventory on the inside. Close the door and click the button circled in green to start the washer.[/list]
[list][*]Once the laundry has been done and a big mess made, a new hidden object area will appear. Click on it to enter.[/list]
Hidden Object Area: Laundry
[list][*]Find the objects listed at the bottom of the screen. Objects are randomized, but one will be added to your inventory upon completing the area. This inventory object is circled in red.[/list]
[list][*]Upon completing the area, the Phone Receiver will be added to your inventory.[*]Return to the secret hatch in the grocery store.[/list] Secret Hatch
[list][*]Use the Phone Receiver from your inventory on the phone.[/list]
Special Note:
[list][*]Upon completing the game, a riddle-like puzzle will appear in the credits. The puzzle is listed below (as well as the answers to it):[/list] President's address (1600)
* the square root of 9 (3)
+ the number of yards in a mile (1760)
+ the year the King left the building (1977)
- PacMan ghosts (4)
+ decimal translation of the binary number 101011101011 (2795)
* Felix's Address (333)
- California Police Penal Code for Murder (187)
+ Columbus sailed the ocean blue (1492)
* letters in Rachael Ray's middle name ( 8 )
- height of the Space Needle in feet (605)
+ Shaq's shoe size (23)
- Alison's area code (206)
/ the atomic number of Silicon (14)
[list][*]Calculate these things, and you'll arrive at the conclusion "215-6246". This is the phone number you'll need to dial on the phone.[*]Now here's the tricky thing: you'll have to replay the entire game to get back to the phone and dial that number. Once you do dial the number, however, the following message will ensue:[/list] "Well, hello again detective, nice of you to drop by. I would have stuck around for a chat but the weather seems to have taken a turn for the worse. Feel free to make yourself at home, but I wouldn't dally if I were you. The man with the inky (icky?) bird has been very busy in the dark. There is something he would like to show you. Clicky, clicky detective. I wouldn't want to spoil the surprise."
[list][*]A teaser for the next installment of the series, perhaps? Speculate and enjoy.[/list]If you have already played this game and you liked it very much, we advise you to try these ones
=BiSepToL=
#16 Guest_OxildigeAbile_*
Posted 19 July 2011 - 09:03 PM
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#17
Posted 14 September 2011 - 02:05 AM
First, this probably isnt the right area to post this. Sorry, but im desperate. You users seem to be good with with computer related stuff. We have a credit card machine and everything was working great until we went from time warner cable to DSL. Our credit card unit now will NOT connect through ethernet..only dial up. We have checked our router that it is plugged into and the port is lit so we know its connected. All of our desktops connect to the web all day long without problems .Anyone have any ideas!?!? Thanks in advance!

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