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Natalie Brooks - Mystery at Hillcrest High. Part 1. Walkthrough

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Posted 27 January 2010 - 10:15 AM

If you do not have this game yet, you can easily download it here



Welcome to Gamezebo's walkthrough for Natalie Brooks - Mystery at Hillcrest High.

General Game Information



[list][*] This is the 3rd installment of the Natalie Brooks Adventures by Alawar Games.[*] The game has 10 chapters with multiple mini games and hidden object scenes.[*] Follow Natalie as she helps free her old High School friend that has been kidnapped by a lunatic woman who has ties to Natalie's past cases.[*] The game is played from start to finish at a casual pace without timers.[*] There are no points awarded game is played for storyline completion.[*] There are several challenging puzzles with hints offered as well as the ability to skip a puzzle if you get stuck.[*] The game is played primarily by finding objects in the scene that act upon other objects in the scene. Look for clues and figure out how they work in a scene.[*] If you ever get stuck in the game click on the "?" at the center of the screen and you will be nudged in the right direction.[*] Hints recharge between uses and are unlimited.[*] There is no penalty for using hints.[*] If you have to leave the game it will save your progress at the exact point you leave the game.[*] Music and sound effect volume can be controlled in the "options" menu of the game.[/list] Settings


[list][*] You can control the level of volume for music and game sound effects by clicking on the "Options" button at the main menu.[*] Simply drag the bar to the desired level of volume.[*] You can also access the main menu from this screen if needed.[/list] Sample Game Scene




[list][*] A. Inventory - When you find objects in a scene that can be used in other areas of the scene they will be put in this area.
Click on an item and drag it to the desired location.[*] B. Menu/Natalie - Click this area to access the main menu. Also Natalie will talk from this area and all dialogue can either be skipped or you can click through it sentence by sentence.[*] C. Goals - Here the goals and tasks of the games will be listed for you. Once you complete a task it will cross off the list.[*] D. Items to Search for -Sometimes you will see an item with a number at the bottom indicating you must find that many of an item.[/list] Hints


[list][*] If you need a hint click on the "?" at the center of the screen.[*] When you click on the hint button the very next action that should be performed will highlight with the symbol shown above.[*] Hints are unlimited in the game with no penalty for use.[*] Hints must recharge briefly between uses. You will see the "?" image roll from top to bottom while recharging. When you see the "?" symbol again the hint is ready for use.[/list] Game Cursors

Magnifying Glass Cursor


[list][*] Magnifying Glass - When you see this symbol you can click on an item for a closer look. You will then be taken to a closer view of the scene which may be interactive.[/list]
Gears Cursor



[list][*] Gears - When you see this cursor it indicates that an action can be performed on the item. You can drag an item from inventory to act upon an item with this cursor.[/list] Lips/Conversation Cursor


[list][*] Lips - When you see this cursor it means that game dialogue is occurring from either Natalie or another character in the game. Click when you see this icon to scroll through the dialogue.[/list] Arrow Cursor


[list][*] Arrow - When you see this cursor it will tell you the name of an item that will be used in the game but may become active at a later time.[/list] Grabbing Hand Cursor


[list][*] Grabbing Hand - When you see this cursor you can take an item out of the scene and put it into your inventory for later use.[/list] Game Tips

[list][*] When you are at a new scene mouse over everything before you click on a location.[*] Look for the "Grabbing hand" cursors first in every new scene you come to. Once you have a few items in inventory it will help you decide which steps to take first.[*] Second look for the magnifying glass cursors and click on them to get a closer look. Be sure to mouse over those scenes right away as they frequently have items you can take for inventory in them as well.[*] If you drag an item from inventory to a spot in the game and you are incorrect, Natalie will tell you and the item will go back into inventory where you can try again.[*] Pay close attention to the game dialogue as Natalie frequently leads you in the correct direction.[*] There are several mini game puzzles and if you find they are too difficult wait a few moments and the "Skip" button will appear. You can click on it and it will act as if the puzzle were completed successfully.[*] Use the hint button whenever you get stuck. It won't tell you exactly what to do every time you use it. It may just tell you what location to look at next. If you see the hint symbol appear on the game screen AND on an item in inventory it is telling you to use an item in a particular location. If it just shows one highlight symbol it is telling you where to go next and you need to figure it out.[*] There is a brief tutorial at the beginning of the game. Click through it if you do not wish to see it again.[/list]
Walkthrough


[list][*] This walkthrough will take you from beginning to end of the game.[*] The solutions will be shown whenever possible.[*] The items in the hidden object screens may differ from the ones you are asked for. The items will be listed for your convenience and all answers circled.[*] All screens where you must find the differences will be color coded.[/list] Chapter 1 - "A Strange Letter"


The Mail Arrives


[list][*] The game begins with Natalie receiving a strange letter.[*] Click on the letter in the fence to the right and follow the tutorial.[*] The letter will move to the table.[*] Click on the mail and you will get a closer look.[/list] A Letter from Chad Robertson




[list][*] Click on the mail once you are in the closer look screen.[*] You will see that Natalie has received a letter from her old High School Pal "Chad Robertson." He asks Natalie if she remembers playing a game called "Cache under the board on the porch" which triggers her to think maybe he is in some kind of trouble so she decides to look under her porch.[*] Click on the small crowbar and it will go into your inventory.[/list]
Cache on the Porch



[list][*] Click on the board on the porch. (Look for the magnifying glass)[*] Click on the small crowbar to the far left of the scene and it will go into inventory.[*] Use the small crowbar to open the cache.[/list]
Inside the Cache





[list][*] Take the pruning shears into inventory.[*] Click on old letter to read.[*] The letter reminds Natalie that the letter must be hot in order to be read and she wonders if Chad is implying there is something hidden in the cache she must find.[/list]


[list][*] Click on wardrobe and see that it is locked. You will need to find a key.[*] Click on the cache in the wall at the far side of the yard by the door.[*] Use the pruning shears on the rose bushes.[/list] Cache in the Wall



[list][*] Use crowbar on the brick in the wall.[*] Click on the key and it will go into inventory.[/list]

[list][*] Use the key on the wardrobe.[/list] Hidden Object Scene - Wardrobe


[list][*] Locate the 10 hidden objects in the scene.[*] Inventory Item - Iron[*] Brush[*] Butterfly[*] Horse[*] Lollipop[*] Pears[*] Service Cap[*] Skull[*] Watering Can[*] Squirrel[*] Now you have an old iron in your inventory.[/list]

[list][*] Natalie needs to figure out how to warm up the old iron.[*] Take the paper from the tree[*] Take the matches from the top of the wardrobe.[*] Take Coal from the Wheelbarrow.[*] All items will go into inventory.[/list] Warming up the Iron




[list][*] Here you must figure out how to warm up the iron.[*] Note that the arrows on each side rotate the iron for you.[*] Click on the right arrow 2 or 3 times to turn iron around.[*] Click on the lid of the iron and it will open.[*] Drag coal to the inside and it will close.[*] Turn the iron around until you see the back.[*] Click on the little door in the back of iron.[*] Place paper inside then drag the matches inside and fire will start.[/list]
Reading the Letter




[list][*] Click on the table with computer and on the mail to get a closer look.[*] Then place the iron on the letter.[*] Now you can read the letter. It says, " Natalie! Help me! Come to 302 Sutton St. at Once! Hurry! Chad"[/list] Look up the Address


[list][*] Click on Natalie's Laptop to look up address.[*] She will look it up on mapit.com[*] You will see several map screens.[*] Natalie learns it is the local art gallery and heads out to find him.[*] End of Chapter 1.[/list]
Chapter 2 - " The Art Gallery"


Arriving at the Art Gallery


[list][*] Storyline - Natalie arrives at the art museum and runs into her old friend Chad. But something is wrong. He doesn't seem to recognize her at all and brushes her off rather quickly.[*] Natalie is sure something isn't right.[*] While in this scene take the screwdriver and drill without bit for inventory.[*] Mouse around the scene to see what you can examine.[/list]
Locate the lock pieces




[list][*] Click on the "Guardian" Sculpture on the right door. Note that it is locked. All of a sudden Natalie hears Chad yelling for help.[*] Note the lock has several missing pieces.[*] Look for the missing pieces around the gallery.[/list]

[list][*] Locate the 5 wooden cutout pieces that go in the lock.[*] All items shown circled above.[/list]
Modern Art/Heart



[list][*] Click on the heart (Modern Art) located at the right side of scene next to ceiling.[*] This will trigger a search for the pieces that are missing from the heart.[*] The 9 missing pieces are shown circled above.[/list]

[list][*] Click on the heart again for a closer look.[*] Place the missing piece back in its correct location.[/list]
Key Exhibition





[list][*] Next click on the key exhibition located under the heart.[*] Use the screwdriver in inventory to remove all of the screws.[*] Take the key and it will go into inventory.[/list] Camera




[list][*] Place the key inside.[*] The heart will open and reveal it is a camera.[*] Click on the eject button and a CD will come out.[*] The CD will play and shows someone forcing Chad to take all of his artwork off of the walls.[/list] Stepladder



[list][*] Go back into the gallery and click on the curtain to the far left.[*] It will reveal a stepladder. Click on the stepladder to enter it into inventory.[*] Next click on the wall behind the stepladder for a closer view.[/list]
Four Seasons Art Collection




[list][*] Locate the 4 missing portraits shown circled above.[*] Then click on the wall for a closer view.[*] Place the pictures back on the wall.[/list]
Find Hidden Key




[list][*] Hanging the pictures has caused the abstract art at the far wall to fall.[*] A key is revealed click on it and enter it into inventory.[*] Next click on the safe.[*] Click on the Cabinet door to reveal safe.[*] You will see that the safe needs holes drilled in it but the drill has no drill bit so we will come back to this later.[*] Click on the guardian again.[/list]
Open Guardian Lock




[list][*] Place the wooden pieces you found earlier back into the lock.[*] It will open the Guardian and reveal it was covering up the keyhole to the door.[*] Use the key you found earlier on the door. Now you can enter the basement.[*] Storyline - Natalie opens the door and hears them driving away with Chad. Just as she makes it to the window she sees that there are two Chads. She realizes she is locked inside the art gallery.[/list]
Basement




[list][*] Take the box cutter and newspaper into inventory.[*] Place the Stepladder under the tool box to reach it.[*] NOTE - You must touch the stepladder to the toolbox to trigger it to move into place. It could lead you to believe you are incorrect when you are not.[/list] Inside Toolbox


[list][*] Once you open the toolbox click on the drill bit and the knitting needle to place them in your inventory.[*] Head back to art gallery and click on the safe.[/list] Open the Safe



[list][*] Now the drill bit is in the drill. Take it from inventory and drill 3 holes in the safe.[*] Once the safe is open click on Kitty's Portrait and the phone receiver and place them in your inventory.[/list]
Kitty's Painting




[list][*] Click on the large painting on the wall near center of scene.[*] Note that the light is missing and will have to be replaced later.[*] Use the box cutter from Inventory on the painting to remove it.[/list]


[list][*] Drag Kitty's portrait to empty canvas.[*] She realizes there is not enough light and heads back down to basement to search for a light.[/list] Get the Key



[list][*] Click on the Basement door for a closer view.[*] Note that they key is stuck in the lock on the other side of the door.[/list] Clever Trick



[list][*] Take the newspaper in inventory and place it under the door.[*] Take the knitting needle and place it to door lock to push out key.[/list]

[list][*] Once the key is out pull the newspaper back in with key on it.[*] Click on the door to go outside and trigger mini game.[/list] Hidden object Scene/Outside the Gallery


[list][*] Locate the 10 hidden items in the scene. (Items in your list may vary.)[*] Inventory Items - UV light and Fire Extinguisher[*] Domino[*] Fan[*] Ice cream Bar[*] Locomotive[*] Pumpkin[*] Sack[*] Scale[*] Spade[/list]
Put out the Fire





[list][*] Go back inside and drag fire extinguisher to fire.[*] Click on the switch handle and it will move into inventory.[*] Click on page to Chad's diary. It states that he contacted Natalie and painted Kitty's phone number on her portrait in UV light so no one else could see it. Now she has the UV light in inventory so go back to art gallery and click on portrait.[/list]
Turn off the Lights





[list][*] Place the UV bulb in the lamp.[*] The phone number is still not showing so you must turn off all the lights in the room.[*] Go back to basement.[/list] Repair the Light switch


[list][*] Place the switch handle in your inventory at the broken switch plate at the upper left side of room.[*] Click on the switch to turn off all the lights.[/list] Phone Number


[list][*] Now you can see Kitty's phone number on the painting.[*] Take note of it and go back to the basement.[/list] Call Kitty




[list][*] Place the receiver from inventory in place on the telephone.[*] Next, dial Kitty's number by clicking on the appropriate keys as shown and Natalie will talk to her.[*] They discuss that Chad has been kidnapped and that Kitty may be in danger. She is heading to Kitty's boat right away.[*] End of Chapter 2.[/list] Chapter 3 - "The Adventure Begins"


Kitty's Boat





[list][*] Storyline - Natalie arrives at Kitty's boat and finds a stranger there. She tries to catch him but he swims away and she realizes that Kitty has been locked up in the hold area of the boat. There is a huge package on top of the door and Natalie must find a way to move it and free Kitty.[*] Take the sledgehammer on the lower left of the scene it will move into your inventory.[*] Click on the boat on the right side of the screen.[*] Inside the boat you will find a wet cell phone and a handle. Take both and they will go into your inventory.[/list]
Looking over the edge





[list][*] Click on the water to take a closer look on the right hand side of scene.[*] Take the starter cord and it will move into your inventory.[*] Note the fish in the scene as you will need to come back here later.[/list]
Lower the Stairs/Upper Deck Access





[list][*] Click on the stairs on the right side of the boat.[*] Place the handle in the crank and the stairs will lower giving you access to the upper deck.[*] Go to the upper deck.[/list] Upper Deck




[list][*] Now that you are at the upper deck look around a bit.[*] First click on the Winch at the left side of deck. Natalie notes that it needs to be repaired before she can use it and you will now be asked to find the missing parts which are circled above.[/list] Start the Engine


[list][*] Click on the engine to the right of the scene.[*] Drag the starter cord from your inventory to the engine and it will begin working immediately.[/list] Repairing Winch




[list][*] Place the parts of the Winch in place.[*] It's getting better but there is still a bent gear.[*] Go back to lower deck.[/list]
Repairing the Bent Gear



[list][*] Place the bent gear on the Anvil at the lower right side of scene.[*] Once in place take the sledgehammer from inventory and strike the gear to straighten it out.[*] The repaired gear will move into your inventory.[*] Go back to Winch on Upper deck.[/list] Repairing Winch - Final Steps


[list][*] Place the repaired gear in place.[*] Click on the "Start" button to activate Winch.[*] Go back to lower deck.[/list]
Free Kitty





[list][*] The package is now out of the way. Click on the hold door to release Kitty.[*] Kitty and Natalie talk briefly and Natalie shows her the wet cell phone that the kidnappers dropped.
Kitty shows her the hot steam down in the hold.[/list] Repair Wet Cell Phone


[list][*] Drag cell phone from inventory to stream of hot air at the right side of screen as shown above.[*] The phone is now repaired and you can read the kidnapper's messages.[/list] Cell Phone messages






[list][*] Click on "Read" to accept message.[*] The message states that the kidnapper could not find the portrait on the boat and will have to search Chad's studio. Because the girl started screaming he had to resort to "Plan B" and blow up the boat.[*] The second screen shows a picture of the bomb and that it is mounted to the outside of the boat.[*] Take the scissors at the lower left of scene for inventory and exit at upper right of scene and move from lower deck and then to the upper deck.[/list] Upper Deck




[list][*] Note there is something in the hammock.[*] Take the scissors and cut the hammock and you will free up an electrical cord that will move into your inventory.[*] Go back to the lower deck.[/list] Robot






[list][*] Take the electrical cord and plug it into the robot in front of the boat's cabin.[*] The robot will move out of the way to the left side of screen.[*] Note the Robot's stomach has items in it but the panel is locked so you will come back later.[*] Take the sledgehammer and hit the cabin's window on the left side as shown above.[*] Now you have an entrance to the ship's cabin.[*] Go inside the ship's cabin.[/list]
Inside the Ship's Cabin

Aquarium




[list][*] Click on the aquarium on the left side of scene for a closer look.[*] Take the fish hook on the left side of the aquarium and it will move into your inventory.[/list]
Cabinet





[list][*] Click on the cabinet at the lower left of scene.[*] Inside you will see a diving suit. Click on it and add it to your inventory.[*] This will trigger a hidden object scene where you are to find the remaining scuba gear which is circled above.[*] Once you are finished here go outside to lower deck and click on the side of the boat to look overboard.[/list] Diving Underwater




[list][*] Drag the scuba gear to the water.[*] This will initiate a hidden object scene which has the answers circled above.[*] Locate the 10 hidden objects in the scene. (Note your list may have different items.)[*] The items listed are:[*] Inventory Items - Bomb(Teddy Bear) and Valve[*] Glasses[*] Magnifying Glass[*] Mask[*] Rosary[*] Service Cap[*] Spade[*] Steering Wheel[*] Whistle[/list]
Deactivate the Bomb







[list][*] This is the teddy bear bomb.[*] Note that you can rotate him by clicking on the arrows at each side.[*] Look for the tiny loops of colored thread sticking out in various seams.[*] You must click on each colored loop twice. The first time to pull the loops out and the second time to cut them.[*] It does NOT matter which order you cut. It is critical that you cut them all.[*] Pull out as many as you can see and rotate the bear cutting them as you go.[/list] Examine the Bear






[list][*] Click on the panel on the back of the bears head.[*] You will now see a keyhole. Take the key from inventory and place it there.[*] IMPORTANT - Watch carefully here as you will be told if you have missed any wires.[*] The panel shows green, red and blue and if there are any number you must go back and find those wires.[*] When the numbers are all at zero you have deactivated the bomb.[*] Be sure that when the key is turned and the dynamite is lifted up that you click on the last thread underneath it.[*] When finished Kitty tells Natalie that she saw the handle to the robot's lever in the hold area. Go down to the hold area to find it.[/list] The Hold Area




[list][*] Place the valve in the location marked in the lower right of scene.[*] The steam will disappear so you can see.[*] Take the handle as shown above.[*] Exit back out to the lower deck.[/list] Robot's Stomach






[list][*] Click on the Robot for a closer look.[*] Place the lever from you inventory into the slot at the left of scene.[*] Now you can access the items inside. Take the fishing pole, half of a map and the documents inside.[/list] Chad's Letter to Kitty


[list][*] The letter is from Chad to Kitty and states he is fearful of the people that are following him and that he has left information about them for her at his studio which is at the lighthouse.[*] Be sure to take the documents and put them into your inventory.[*] Natalie and Kitty discuss the letter and agree the next stop will be Chad's studio. Unfortunately, a Seagull has taken Kitty's keys and Natalie has to help her get them back.[*] Go inside the cabin next.[/list] Inside Cabin/Map




[list][*] Once inside the cabin click on the half piece of map at the upper left side of doorway.[*] You now have the other half of the map in your inventory. Drag it to the frame to see the entire map.[*] You will need this map to get to the lighthouse studio.[*] Once finished here you will need to go fishing. Go to lower deck and click on the left side of boat to fish.[/list] Fishing Mini Game




[list][*] Drag the fishing Rod to the water to activate the mini game.[*] Now you have to catch 3 fish to win the game.[*] After a few moments you will have the option to skip this game without penalty if you wish. Just click on "Skip"
at the lower right side of screen.[*] Click on the rod to cast the line and click again to reel it in.[*] It can sometimes take a while to catch a fish.[*] Try to cast your line in a group of fish when you see them.[*] There is a progress meter at the lower left of the screen and a counter to show how many fish you have caught.[*] Once you catch 3 fish they will move into your inventory and you have won the game.[*] After you finish this game go to the upper deck and find the Seagull.[/list] Feed the Seagull/Retrieve Boat Keys


[list][*] Give the fish to the Seagull in the upper right side of scene.[*] He will drop the key and it will go into your inventory.[*] Go back to the Cabin.[/list] Starting the Boat



[list][*] You are back in the boat's cabin.[*] Place the key from inventory into the ignition at the right side of scene.[*] There is an instant explosion in the hold area.[*] Exit to the hold area.[/list]
Fire/Explosion Hold area.



[list][*] Click on the flames in the hold area to activate search for fire fighting items.[*] Go to lower deck.[/list] Find the items to put out fire.


[list][*] Locate the six items needed to fight the fire.[*] They have been color coded and circled above.[*] When finished go back down to the hold area.[/list]

Put out Fire/Pump out Water




[list][*] Once in hold area drag the fire fighting items from inventory to the flames.[*] Once the flames are out you will need to pump out the water.[*] Click on the pump's start button shown circled in red above.[*] Exit and go back to the boat's cabin.[/list] Starting the Boat


[list][*] Press the start button to begin trip to lighthouse.[*] This will activate mini game.[/list] Mini-Game-Travel to Lighthouse


[list][*] In this mini game you will be steering the boat to Chad's lighthouse studio.[*] Play around with the controls until you get used to them.[*] First click on the engine controller on the right and then you can control the steering wheel with your mouse.[*] There are many barriers you must deal with during your journey.[*] The first major obstacle is the large barge that is moving back and forth. You will need to time out your boats movement around the barge.[*] Once you make it around the barge head east until you go under the bridge. You will immediately hit a severe storm. There is a lot of lightning and thunder which makes it harder to see and maneuver. Try to stay to the left side of the path as much as you can and do not go toward the red buoys.[*] Once you hit the storm you will need to turn northwest and maneuver your boat until you get to the yellow target shown in image above.[*] If you find this puzzle too difficult you can skip it without penalty. Click on the "skip" button at the lower right side of the screen.[*] End of Chapter 3.[/list]
Chapter 4 - "Mystery of the Lighthouse"


Finding the light






[list][*] Natalie and Kitty arrive at the Lighthouse but Kitty has a broken leg.[*] When they get inside they realize there is no lighting and Natalie will have to find a way to turn the lights on.[*] You have a small area of light with your cursor. Move around the room and explore.[*] Take the Basin, Towel, and electrical tape as shown above.[/list]
Turn the Power off





[list][*] At the upper left of the scene is the power switch.[*] Be sure to turn the power off before you repair the electrical cords.[*] Using your towel clean the puddles. There are two puddles one in the center and one in front of the electrical wire.[*] Note the dripping water. Place the basin there to keep anything else from getting wet.[*] Drag the electrical tape to the exposed wire and repair it.[*] After you repair it go back to the upper left and turn on the lights.[/list] Find the First Aid Supplies






[list][*] Locate the first aid supplies in the list.[*] The bandages are on the bust's head at the lower left of scene.[*] Click on scissors at the right side of scene near cork board.[*] Click on the cabinet and the upper drawer will open. Click on the Iodine and sponge.[/list]

[list][*] Click on the case in the center of room. Inside you will find boards. Click on the boards.[/list]
Mend Kitty's Leg



[list][*] Drag the first aid kit to Kitty's hurt leg.[/list] Examine the Blueprints




[list][*] Drag blueprints to the cork board at the right side of room.[*] Click on the cork board to get a closer look and read blueprints.[*] There is a letter to Kitty and it tells her there are many riddles and Caches in the lighthouse. He asks her to find the one in the letter.[*] There are 3 symbols at the upper left of the letter. Make a note of these as you will need to find them in the room.[/list]
Find the Cache



[list][*] The items in Chad's letter are shown circled above.[*] The Floodlight is upper left, the Tripod is lower left near Kitty's chair, and Chad's safe is upper left of scene.[*] Chad's safe will trigger a mini game when you take a closer look.[/list] Mini Game/Match the Symbols




[list][*] In this puzzle you must place the symbol tokens in the empty slots in such a way that all of the symbols match end to end and that the three red slots in the center also meet with adjacent symbols.[*] The solution is listed above. Note there could be more than one solution to this puzzle.[*] If you can't make a move it will give you a buzzer tone.[*] The game gives you a couple of tokens already placed. You are to start working off of these and go from there.[*] When you finish the puzzle a cache will open up with items inside you need for inventory.[*] You can skip this puzzle if you find it too difficult. Click on the "Skip" button in the lower right side of screen.[/list] Inside the Cache




[list][*] Take the glass and it will move into your inventory.[*] Take the Floodlight and it will move into your inventory.[/list] Repairing and Placing the Floodlight






[list][*] Note there is a strange symbol on the floor. You will place the tripod here.[*] Next place the floodlight on top and click on it to get a closer view.[*] Replace the bulb to floodlight and glass and it will turn on.[*] Now you can see all the way to the top of the lighthouse[*] NOTE - There is now an arrow at the top and bottom of screen that allows you to toggle up and down.[*] Toggle up to see ceiling view.[/list] Ceiling View


[list][*] Look up and you can see Bats at the top of the lighthouse.[*] There is a sledgehammer to the right of scene click on it and it will move into your inventory for later use.[/list] Old Window




[list][*] Note the old window at the bottom of the scene.[*] Take the sledgehammer from inventory to open window.[*] Now the bats have a place to fly out but you will need to help them.[*] This action triggers a mini game.[/list] Mini Game - Get the Bats out!


[list][*] In this game you are to guide the bats out of the window by moving the lantern around the scene.[*] The bats do not like the light so you can guide them out if you work carefully.[*] There are twelve bats to remove.[*] I found that working from the top of the window worked best. Get the bat to the top of the window and then bring the light above them.[*] If you do not wish to complete this puzzle you may skip it without penalty.[*] Click on the "skip" button at the lower right of scene once it activates.[*] Once you complete this puzzle you will have access to the hatch at the very top of lighthouse.[/list] Hatch




[list][*] This is the way outside to the top of the lighthouse.[*] You will need a key to open the hatch.[*] There is also a spot for a mirror which you will find later.[*] Click the down arrow and go back to main room to search for keys.[/list] Find the Keys




[list][*] Locate the 10 hidden keys in the scene.[*] Note that 8 are in the lower section and 2 are in the upper section of scene.[*] Keys are circled in green above.[*] Once you find all of the keys go back to the hatch at the top of the lighthouse.[/list]
Open the Hatch





[list][*] Use the silver key to open the hatch.[*] You now have access to the top of the lighthouse at any time.[/list] Top of the Lighthouse




[list][*] Take wrench and rope then click on Telescope.[*] Note when you look through telescope that the ship has no flag.[*] Will return here later.[/list] Lighthouse Door




[list][*] Click on door for closer view.[*] Note that it is locked and there is a handle on the other side. How do you get to it?[/list]

Vent




[list][*] Notice there is a vent over the door.[*] Throw the rope through the vent.[*] Next you will have to hook the rope around the handle.[*] Once you hook it then click on it and the door will open.[/list] Go inside






[list][*] Click on lighthouse lens for closer view.[*] Take Chad's jacket - There is a key in the pocket which will move to inventory.[*] Notice the broken mirror, broken bulbs, and a place for Morse code to be entered.[*] Go back outside to deck area.[/list] Locate Mirror Pieces


[list][*] Locate the 12 pieces of broken mirror.[*] They are shown circled in yellow above.[*] When finished go back into lighthouse lens area.[/list] Repair the Mirror


[list][*] Place the mirror pieces to repair mirror.[*] Next, go back downstairs and click on cabinet in center of room.[/list] Unlock Cabinet




[list][*] Use key found in Chad's coat on cabinet[*] When it opens click on bulbs and they will move into inventory.[*] Next go back through hatch and to the lighthouse lens area.[/list] Replace the Bulbs




[list][*] Replace light bulbs.[*] The lights are now on.[*] Click on the crate at the far right of scene.[*] Unable to open it at this time.[*] Go back outside to deck.[/list] Outside Deck


[list][*] Take the matches and the small mirror and they will move into your inventory.[*] Note that there is a small cache under the floor boards. You need a tool to open it so you will have to come back later.[*] Go to the hatch.[/list] Mirror next to the Hatch


[list][*] Place the small mirror in the area next to the hatch.[/list] Follow the light/Cache 1


[list][*] Note the light patterns. Click on the light to open the cache.[/list] Cache 1


[list][*] Use sledgehammer on rocks.[*] Go to Cache 2.[/list] Cache 2






[list][*] Use the wrench to remove all of the bolts around the light fixture.[*] Notice there is a hidden cache in the light.[*] Click on the switch.[*] Proceed to next cache.[/list] Cache 3




[list][*] Click on the light to activate.[*] Remove the empty fuel bottle and take it to the upper deck outside of lighthouse.[/list] Add Fuel


[list][*] Place the empty fuel bottle under the fuel barrel on the deck of lighthouse.[*] Once it is full of fuel it will go back into your inventory.[/list] Replace Bottle


[list][*] Replace the bottle of oil[*] Use the matches to light it.[*] Visit Cache 4.[/list]
Cache 4



[list][*] Click on the light to activate the Cache's mini game.[/list] Mini Game - Shadow Puppets
Dog


[list][*] Click on the dog button as shown above.[/list] Deer


[list][*] Click on Deer button as shown above.[/list] Bunny


[list][*] Click on Bunny button as shown above.[/list] Swan


[list][*] Click on Swan button as shown above.[/list] Elephant


[list][*] Click on Elephant button as shown above.[/list] Goat


[list][*] Click on Goat button as shown above.[*] Note Cache 5.[/list] Cache 5


[list][*] Click on Cache to take closer look.[/list]

[list][*] Take the crowbar.[*] Go back through hatch up to Lighthouse lens area.[/list] Open Crate




[list][*] Use crowbar to open crate. It will stay in your inventory after use.[*] Take the weights and they will go into your inventory.[*] Go back downstairs to Cache 5 in chair.[/list] Mini Game - Place the Weights




[list][*] Place the weights in the correct locations to open cache.[*] The weights are numbered 1 through 7 from left to right and the platforms for the weights are listed A through G from left to right.[*] The solution is posted above and here.[*] 1. Place on platform D.[*] 2. Place on platform C.[*] 3. Place on platform A.[*] 4. Place on platform F.[*] 5. Place on platform E.[*] 6. Place on platform B.[*] 7. Place on platform G.[*] If a weight is placed correctly the platform will glow green.[*] If you correctly place all the weights the cache will open up.[*] You may skip this puzzle if you wish. Click on "Skip" in the lower right hand corner once it becomes available.[/list] Open Cache


[list][*] Take the Morse code display card in cache.[*] Go back upstairs to lighthouse lens area.[/list] Using the Morse Code Card


[list][*] Place the Morse code card.[*] You will need more information so come back to this location later.[/list] Cache in the floorboards.




[list][*] Use the crowbar to open the cache in the floor.[*] There is a device with symbols on it and an old letter inside.[*] The letter states if you enter Morse code correctly you can signal a ship to hoist its flag.[/list] Letter




[list][*] The letter shows you clues to figuring out the Morse code.[*] Note that the drawing on the letter represents dots and dashes.[*] If you put them in order and reverse them with the mirror you will get the solution - "_._ _ ." or "dash,dot,dash,dash,dot"[*] See solution entered above.[*] Enter the solution in the Morse Code machine. Round button is "dot" and long button is "dash"[*] You cannot skip this puzzle.[/list] Flag Solution




[list][*] Go out to the deck and click on the telescope. You will see the flag has symbols that match the device under the floorboard cache.[*] Note the Solution is from left to right - "Shield, Dove Row 1, and Anchor, Fleur de lis, Row 2.[*] Go to the device and using the up and down arrows scroll through symbols until they match the flag symbols above.[/list] Inside the Cache




[list][*] There are several important documents inside the cache.[*] There is a letter from Chad to Kitty there telling her that the woman that has been after him is named "Madlen" and she is a "known swindler"[*] Natalie decides to use the cell phone to see if there are messages from Madlen.[/list]
Cellphone Messages from Madlen





[list][*] Natalie is correct and the phone tells where Chad is. He is locked in an underground shelter at Hillcrest High where he and Natalie attended high school together.[*] There is also a map included that tells where the underground shelter is located.[*] Natalie and Kitty decide she should stay behind and rest her leg.[*] Natalie takes off for Hillcrest High.[*] End of Chapter 4.[/list]
=BiSepToL=
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#2 Guest_justynek8_*

  • Group: Guests

Posted 20 April 2011 - 04:37 PM

Utknęłam w miejscu [color="#800080"]gdzie trzeba wpisać symbole walut, aby otworzyć szufladę[/color]. [color="#FF8C00"]Wpisuję i NIC!!! [/color]Co tu trzeba zrobić???
P. S. To jest w kryjówce Czarnych Kotów [color="#00BFFF"]na ul. Cisowej 2.[/color]
[color="#FF0000"]CO ROBIĆ HELP!!!!!!!!!!!!!!!!!!!!!!!!!![/color] :blink:
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